Have you or anyone here ever seen this before or have any suggestions? It's a very odd bug - cant seem to figure out why this happens. We generate large lakes and ponds surrounded by mountains and trees that reflect in the water. There is a definite, consistent hard line where this happens and I can reproduce it every time I hit play.
When I come back to the sweet spot they seem to lock back in place. The problem is, when I turn the camera, at some point reflections break away from the surface of water and start turning with the camera. I'm using Unity first person character setup for testing on a procedural terrain. I'm posting this support question here as well as in lite - or anyone else using the product - I just bought the full Aquas yesterday but ran into a small issue (and I think we had it with the lite version as well).